Hands and feet
I'm going to assume that if the florentine fighter is the aggressor then their main hand and foot are back, while their off hand and foot are forward. The defender has their dominant hand forward. I don't actually care about their feet. I'll briefly say that it's safer to execute the slide if they have their sword hand back rather then forward as it means it takes them longer to swing.
The step
When facing your opponent at an engagement range take your front foot and relative to their center line step towards them and to their outside at a 45 degree angle. Relative to their center line you should now be offset to (from your perspective as the aggressor) the left side. This step does two things. The first thing it accomplishes is that it gets you close enough so that you force them to fight you. If you started at engagement range, even if your opponent attempts to respond by stepping away both of you will still have a few chances to swing, which is how this all shakes out. The second thing this does is that it breaks their center line. (More on the box, line, and lanes here). Your left hand lane is now on the outside of their right hand lane, meaning that your left hand can now be hit and your left hand can now hit their arm if they don't move to correct so that their right hand lane matches your left hand lane. Once you've completed this step drag your back foot forward so as to regain balance rather then staying stretched out.
Breaking the line
Now that you've broken their defense one of two things happens. Either they swing first, or you swing first. If they swing first at your left arm, then you can parry with your left arm and immediately respond by using your right arm to take out their right arm. This is usually as simple as moving your pommel back so that it's matching their right hand land. If they do not immediately respond to your step then you can swing your left hand into their right hand. A bad opponent will simply get hit by this outright and now you can blender them until they fall over dead. A good opponent however will get that first block (not to worry). After that first block, which in order to get they have to move their hand out to block, you can now snap hit their right arm with your right arm. If they come back to counterblow immediately after their block you can block with your left hand. As an alternative to this you can block with your right hand and then simply swing again to the outside lane using your right arm to guard your left arms inside lane. (I should make diagrams for these things... maybe later). Once they're out their sword arm, and you're within engagement range that battle should pretty much be over.
How you fuck this up
Assuming you've done all of these things as instructed you've won that particular game of chess. By bypass their shield as a thing to protect them you've force them to rely on their sword. By aggressing to that side you force them into a catch 22, get hit by your left hand for not blocking or block and get hit by your right hand. That having been said there's a number of things that can go wrong that prevent you from getting into this particular setup.
The first being that when you move forward they immediately throw a stab. Since you've got forward momentum it's going to be hard to block that stab especially if they've thrown it so that it's coming from the outside with an angle. Best case scenario in response is to use both weapons to try and trap/guard the weapon away as this isn't a stab that you can simply deflect. If the stab is coming straight at you, because they haven't mastered that one, then you can deflect with one hand and hit their arm with the other. Which arm you deflect with depends on the angle of the stab but generally speaking figure out where the shot is angled and then just overextend that angle so it goes past you rather then into you. The other thing to note is that it's WAY easier to deflect a stab that's far away from you rather then one that's really close, so if you can catch the stab early so you don't have to deflect it quite as far. The other way that you can mess this up is if you don't break their line enough.
If you simply step to them instead of to their outside lane, or you step only sideways and not forward you won't be in position to hit them. If your angles aren't extreme enough then your opponent will be able to easily block your swing without actually giving you an opening. In this case, since you've broken lines you've given them the opportunity to hit you. If you can't land your shots you're in a fairly precarious situation.
Shield side step
A nearly identical maneuver based on footwork is the shield side slide. Starting from the same setup as before you now step with your back foot forward and off to (from your perspective) their right side at about a 45 degree angle. Doing this should land you squarely in front of their shield. This does two things. The first thing that it does is that is puts their shield between you and their sword which means that a stab is pretty much out of the question for them. The second thing that it does is open them up for a wrap shot. You, as the aggressor in this instant don't actually have any real target areas to swing at. Their body is protected by their shield + sword and their legs are protected (hopefully) by their footwork. However, you can now throw a wrap shot to the middle of their back. If they don't respond to this throw then you hit them in the back and they die, game over. This works particularly well against people who are slow or with big shields. Like Juggy pre-cardio. If the opponent does react to this step, or the wrap shot you can now take a straight stab with your left hand using the momentum from your step to drive it home (IE, stab the shit out of them). Periodically this will cost you your arm but most of the time, when executed properly, you're moving fast enough that they don't react fast enough and you either land the back shots or the stab without getting hit. Assuming that they do manage to get a swing in by way of retaliation, getting your pommel above your hand after the stab tends to get the block.
Flow like water
The slide can be executed in any number of different kinds of steps with any number of chained shots. The basic gist of it is to break their line to the left or right and then punish them for allowing you to do that while getting so close. This doesn't really work when you're in a line, because stepping forward at someone is going to get your murdered by polearms, but if you're a florentine fighter on a line something has already probably gone horribly wrong. That having been said if part of a line is collapsing this is also something you can try to execute on the end of a section of line. While I'm talking about this tactic for florentine fighters you can also more or less execute the same footwork to much the same effect with a shield. While that's not necessarily going to yield you kills as often it also tends to be a bit safer to execute.
Here are a FEW variations of this particular maneuver that you can try before I tie things off though. You can do a sword side slide by first feinting a stab to their sword side, if they bite on it, then as you step in pull your left hand back to guard and throw a (that's what the name of it was!) a mid wrap to their back with your right hand. This only works if their shield comes over to guard. When executing this step you'll also want to modify you footwork. First instead of stepping all the way in with your left foot only take a half step in. Then, take a deep step with your right foot. If you can get a person to bite on this then you've pretty much feinted the first sword side slide into executing the second board side slide. Another variation on the board side slide is to step more towards the centerline of your opponent rather then off at an angle. Use your right arm to throw a wrap shot to your opponents shoulder out at about 2 o'clock on their shield. If this lands, fantastic, if not you can stab up and into the underside of their shield at 7 o'clock in order to get under their shield. I tend to use this variation when fighting a round shield rather then a tower. For one, breaking to a less extreme angle keeps me a bit safer and for two the stab is less of a commitment. A more crude version of the sword side slide is to step to into their weapon, use one hand to swing at their weapon and bind it (usually your left) and then follow up with a strike over the top of their bound weapon with your other hand (usually your right). I could go on for days... but let's not. If you have specific questions about variations of this particular maneuver find me and I'll be happy to walk you through some of them.
Finishing touches
A few final notes to tie things off. The first thing is that timing on this is REALLY important. If you throw your second swing before your first swing has even started you will SURELY die every time you attempt this because your first swing sets up your second swing. If you second swing is too late after your first swing then this will also lead to failure. In order to get the timing just right you need to feint for your first swing and watch their reaction. If they overreact to your feint then just punish them for that. Feint with the right hand for a shield side wrap and then immediately stab them when their shield moves. Assuming they don't bite immediately then actually throw the swing. As it's in motion watch to see if they move. If they respond by swinging then block instead of strike. If instead they move their shield then the instant you see them start to move that shield you start to stab. This should mean that your second strike lands a fraction of a second behind your first swing. So it's NEARLY simultaneous. Fun fact, due to how our visual system is constructed it's almost impossible to not follow a sudden fast movement. Part of the reason why this works is that as soon as you start your first swing your opponents eyes will temporarily look away from your second sword to track that first swing.
The second piece that's important is knowing when to commit versus when to back off. If you step to the outside lanes of your opponent and you don't see any targets to swing at, then immediately back off. You only want to be throwing shots that you think have a good probability of landing. If you step to their outside lane, and you aren't deep enough to see that arm shot then DO NOT throw the swing because if you do you'll miss and then they get a chance to retaliate, either by immediately throwing a counterblow or worse yet, by stepping back into you while your feet transition back to a stable place. This goes for both slides. If you move to their sword side and don't have a swing, or realize that you're about to step into a stab then abort. If you're on their shield side and stepping in and they've stepped back to get out of range then don't throw a wrap shot you know won't hit anything. If you go to throw a wrap shot on their shield side and you realize in advance that not only is it not going to hit but that they also haven't opened up their guard then don't follow it in with the second shot because not only is it not going to hit but it's also going to give them a chance to hit you.
A dime a dozen
Learning new tricks and techniques is fine but part of having that repertoire of moves is knowing the appropriate times to actually use them. The reason why vets invent shots like the slide or some other significantly crazy shot is to get around common guards. These trick shots look stylish and cool but no vet in their right mind is going to pass up just hitting a person in the shoulder, picking an arm, or stabbing them in the torso if the shot is open. Bread and butter maneuvers are the preferred go to, as all those crazy shots or more advanced moves involve significantly higher risk. It doesn't mean you shouldn't throw them, it just means you have to balance that risk with the reward of the kill. Make sure you pick the right opponent to throw the trick shot against and do what you can to minimize your risk when going in by trying to feint them out before you engage, or by using a teammate to cover you either by acting as interference for where they can swing, or by getting that teammate to aggress on them so they have to block.
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